A downloadable game

Play now on steam

Epi-Derick is a dystopian simulation-puzzle game set in a remote UK town where a mysterious accident has turned every citizen into an identical clone. They all share the same face, yet claim different names, styles, and personalities, though how much of that identity is real remains uncertain.

You play as the town’s newly appointed pharmacist. Each day, citizens arrive with symptoms, and your job is to give them the medication they need. You must ask for their details, and dispense the correct treatment — all while managing your finances and minimizing dangerous side effects.

Features:

Prescription-sorting gameplay: Diagnose symptoms and decide how to treat patients depending on the information given.

Time-pressured decisions: Work against the clock each day — rushing leads to errors, and errors have consequences.

Clone logic puzzles: Everyone looks the same, but each clone has unique traits. Ask questions to spot differences and treat them correctly.

Original soundtrack: A moody, atmospheric score that shifts as the tone of the game darkens.

Inspired by games like Papers, Please, Epi-Derick blends simulation, puzzle-solving, and dystopian satire in a dark reflection on identity, healthcare, and control.

My contribution:
-As a designer I collaborated closely with programmers and artists to integrate assets smoothly and resolve technical or visual issues.

-Assembled and maintained in-game scenes, handling lighting, materials, layout, and environmental effects for polished presentation.

-Performed regular quality assurance testing, identifying bugs, gameplay issues, and visual inconsistencies.

-Reported, tracked, and helped resolve bugs, contributing to overall project stability and player experience.

-Assisted with general optimization and cleanup of assets and scenes to improve the games visuals as well as gameplay fidelity.

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